Access to advanced technology | Access to diverse cultural activities and experiences |
Access to sanitation | Automobile culture – world filled with roads and cities expanded outwards |
Biotechnology | Changing social values |
Chemical industry – vast array of chemical products developed | Climate change |
Consumer culture – fulfilling needs by buying products or services | Convenience culture – common to have products delivered to the door |
Creative culture - pursuit of creative hobbies such as diy and professions such as design | Culture such as film, sport, music and fashion that operates at a global level |
Cybercrime | DNA sequencing |
Digital banking, payments and currency | Ecommerce |
Economic competition that is often at a global level with less protectionism | Environmental issues such as poor air quality |
Extended life expectancy | Extended public transportation systems |
Genetically modified organisms | Global communication systems |
Global data connectivity | Greater access to food options |
Greater economic stability | Greater gender equality |
Greater racial and ethnic diversity and inclusion | High productivity rates |
High rate of social progress | High rate of technological change |
Higher GDP per capita | Improved standard of living |
Information age – widespread access to copious information | Internet age |
Knowledge economy | Large number of subcultures based on things like lifestyle, hobbies and aesthetics |
Large number of professions and career paths | Lifelong learning required to keep up with change |
Longtail – ability for anyone to compete with professionals using technology | Mass production |
Medical advancements | Misinformation – issues such as fake news |
Mixed reality | More diverse industries, professions and economic activity |
More extensive public health programs and initiatives | More leisure time |
More stable and diverse financial markets | Nuclear age – capacity for nations to destroy the world |
Online bullying | Relatively open markets |
Service economy - a shift towards services and away from products | Smartphones – widespread access to computing from anywhere |
Social media – global conversation 24/7 | Space exploration |
Streaming media – access to huge catalogs of music, film and entertainment on demand | Stronger social safety nets |
Student debt | Surveillance technology |
Transportation revolution – widespread access to global travel | Urbanization |
Video games | Virtual worlds |
Working from home |