An interesting sequence of events.
A recurring theme that ties different parts of a plot together.
Hints or clues about what will happen in a story.
An unexpected direction or outcome in a story.
The process of conveying the personality, background and motives of a character.
The complexity, humanity and authenticity of your story and its characters.
Audiences don't relate or sympathize with perfect characters. Flaws are essential.
Conversations between characters.
Conveying what a character says to themselves.
Archetypes are types of character that are deeply ingrained in culture.
Vivid language that evokes the senses.
Stories that build out a fictional world or universe.
Giving the audience a sense of environment and setting.
The characteristic style of the storyteller.
The general feeling of a story.
Having events unfold at a particular speed.
Technically incorrect or unconventional language that's used for effect and nuance.
Elements of a story that mean something beyond their literal meaning.
The underlying meaning of a story.
Sustaining the audience's interest with unresolved problems.
Suspension Of Disbelief
The audience may temporarily suspend critical thinking to enjoy a good story.
Literary devices are well known storytelling techniques.
Giving a character a secret motivation that is never revealed to the audience.
Deus Ex Machina
A seemingly unsolvable problem is magically solved.
Describing non-human things as if they were human.
Comparing two things such as in a metaphor.
The presentation of humor as if it weren't humor.
Framing the dark and absurd to make people feel strangely happy.
Saying the right thing at the right time, particularly important to humor.
The use of humor to criticize power or famous people.
The use of seemingly opposite things that have some commonality that feels absurd.
A cooperative spontaneous performance or story.
Slice of Life
Using everyday situations that aren't dramatic in a story.
The ability to break the rules when telling a story. For example, using incorrect grammar to produce some effect.
Jumping The Shark
An attempt to impress that feels lame.
Lost The Plot
A story that begins to feel random or otherwise pointless.
Resolving the problems that were used to create tension.
The use of memorable phrases.
Rule of Three
The rule of thumb that things should be structured into three parts.
The principle that people tend to best remember the start and the end of a story.