Behavioral goal setting | Behavioral practice |
Coaching | Counterfactual thinking - imagining how your past behavior might have been different. |
Establishing routines and habits | Experience |
Fake it till you make it - taking on challenges that are slightly beyond your current abilities | Feedback / Social feedback |
Heliotropic effect - a tendency for people to move towards the most positive image they have of themselves. | Imitation |
Improv | Knowledge of performance - examining your behavior to improve |
Knowledge of results - examining the results of your behavior to improve | Mentors |
Negative punishment* - something positive that is subtracted with a behavior. | Negative reinforcement - something negative that is decreased with a behavior. |
Play | Positive punishment* - something negative that is increased with a behavior. |
Positive reinforcement - something positive that is increased with a behavior. | Role models |
Simulations & serious games | Social bonding |
Socialization |
Overview: Behavior Learning | ||
Type | ||
Definition | The process of acquiring and cultivating new behaviors. | |
Also Known As | Behavioral Learning | |
Related Concepts |