LecturesCommunication of knowledge in a verbal and visual format often includes a question/answer session.
DemonstrationsPerforming tasks or experiments that illustrate knowledge.
Virtual Learning EnvironmentDigital platforms for delivering training such as lectures, question/answer sessions, demonstrations, simulations, business games, collaborative exercises and tests.
Collaboration & PracticeCompleting work as an individual or team to apply knowledge, gain experience and develop abilities.
The process of creating new things. Also known as synthesis. Implies a completely open solution space.
Arranging elements. For example, arranging the visual components of a user interface or building something with blocks.
Digging deeper into a topic by finding sources of information.
Developing experiments to obtain information.
Developing written, verbal and visual communications. For example, developing a strategy and communicating it with a poster and presentation.
Evaluating information to make a decision.
Arriving at a strategy, plan, decision, design or solution as a group.
Arguing for opposing viewpoints. Tends to generate creative tension.
The systematic collection and decomposition of information. For example, the process of developing requirements.
Developing solutions, workarounds, stopgaps and transition designs for problems.
A detailed examination of a real world situation.
Identifying actions that achieve goals.
Planning tasks that implement strategy.
Creating work products such as software.
Role PlayingAsking participants to adapt their behavior to a role. For example, customer service training where individuals are asked to play a dissatisfied customer.
Tests & CertificationsTesting the knowledge and abilities of participants to gauge further training needs and to certify that an individual is ready for a role, task or training program. Cramming may lead to a poor understanding of a topic relative to test scores. It can also kill the joy of learning in students. However, cramming is a form of adversity that may make students more resilient to stresses such as work that requires intense concentration and sustained effort.
Mastery LearningTraining that requires students to master a topic before moving on to more advanced materials. For example, a piano teacher who requires a student to master the basics such as ear training, notation and rhythm before moving on.
AppreciationTraining that seeks to instill a passion for a topic as opposed to practical knowledge. This can be extended to training that is intended to create a love of learning itself such as a forest kindergarten that teaches children to enjoy the process of discovery.
Active LearningTraining that involves participants in a dynamic way such that they set the direction of things. For example, a charrette with a theme such as sustainable architecture where participants decide what to research and design.
PlayStructured or unstructured play such as a business game designed to explore the first principles of economics.
SimulationsThe simulation of real world environments and situations such as pilot training in a flight simulator that provides experience with scenarios such as emergencies.
Coaching & MentoringAn experienced individual who offers advice and feedback in the form of knowledge of performance and knowledge of results.
OrientationAn introduction to an environment, culture or organization designed to help an individual get started. For example, a school that welcomes students with a program of information and social activities designed to help students develop social bonds.
ApprenticeshipA system of study for a profession that combines classroom instruction and on the job training. Apprenticeships may last 3-7 years and allow participants to gain mastery of a profession.
|Overview: Training Methods|
Techniques for developing the knowledge and abilities of individuals.