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Customer needs are factors that make a product or service valuable to a customer. This includes functions that allow the customer to accomplish a goal such as a restaurant that satisfies the need to eat and drink. Customer needs also include preferences such as a customer who prefers food that tastes good to them in an environment that feels safe, clean or stimulating. The following are common examples of customer needs.
Accessibility | Accuracy & Precision | Ambience | Availability | Capacity | Certainty | Cleanliness | Color | Comfort | Compatibility | Competence | Configurability | Consistency | Convenience | Country of Origin | Cultural Needs | Diligent Service | Durability | Ease of Assembly | Ease of Purchase | Efficiency | Entertainment | Epic Meaning | Ethical Concerns | Fast Service | Features | Fit for Purpose | Flexibility | Formulations | Friendly Service | Functions | Health & Wellness | Information | Ingredients | Language | Legal Terms | Location | Look & Feel | Maintainability | Materials | Package Sizes | Package Usability | Peak Experiences | Performance | Price | Privacy | Product Information | Product Refinement | Product Usability | Quality | Quantity | Relaxation | Reliability | Request Turnaround Time | Respect | Reusability | Risk Reduction | Safety | Security | Sense & Sensation | Shape & Form | Sizes | Smell & Lack of Smell | Social Interaction | Social Status | Stability | Standards Compliance | Style | Sustainability | Taste | Texture | Trust | Uniqueness | |
Accessibility - the ability to access things such as a hotel room that is accessible for people with disabilities.Ambience - the general feel of a physical or virtual environment such as a video game that feels peaceful, cute and safe.Availability - how often the product or service is available as expected. For example, a supermarket that is always well stocked versus one that is always out of stock.Capacity - how much a product or service can handle. For example, a restaurant with big tables as opposed to one where a maximum of 4 people can sit together.Certainty - customers often avoid ambiguity such as a product that doesn't explain itself so as to leave customer questions unanswered.Epic Meaning - an experience that is deeply meaningful to an individual. For example, a first time home buyer who views the purchase as deeply meaningful to their life.Fit for Purpose - a product or service that accomplishes something for the customer. For example, a screwdriver that will turn a particular screw.Formulations - the collective ingredients in a product. For example, a customer who requires a beverage that is 100% apple juice.Information - information needs such as a customer in a bookstore who wants to learn the basics of sailing from a book.Peak experiences - memorable experiences such as a concert that someone will remember for the rest of their life.Performance - product performance such as a fast printer that just works without any errors.Sense & Sensation - the sensory experience of a product or service such as a cafe that always smells of fresh brewing coffee.Shape & Form - the dimensions of the product such as a bookshelf that fits in a particular spot.Trust - a need to trust a product or service. For example, a homeowner who needs to trust that their insurance company wont unreasonably delay or deny claims.Variety - a need for selection such as a customer who strongly prefers ice cream shops with many exotic flavors.
Customer Needs
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