In the content of video games, time sinks may be a design feature whereby certain goals in the game are made time consuming in order to increase user engagement.
A puppy who destroys your house on a daily basis such that the responsibilities of pet ownership are more than you expected.
An employer who interviews you seven times and then decides they have no budget to hire anyone.
Being stuck in a traffic jam.
Coworkers who become dependent on you such that they seldom solve a problem on their own.
Demanding clients / customers / stakeholders who require a great deal of support.
Escalating commitment whereby you start something that consumes unexpected resources and fear to quit due to the resources you've invested.
Idle conversation such as workplace gossip.
Jury duty and other major disruptions to your time that are sudden, unexpected and mandatory.
Lines in a fast food restaurant.
Meetings that extend beyond their schedule, go off on tangents and fail to add much value.
Problem solving such as a problem with a mobile app that you think will take 2 minutes to solve that ends up consuming several hours.
Red tape such as strangely complex tax forms.
Service failures such as a streaming media service that keeps crashing / becoming slow.
Shopping online whereby you spend far longer than expected comparing products.
Social media "rabbit holes" where you begin with a purpose in mind but end up following links suggested by AI that seeks to increase user engagement.
Time spent worrying about something.
Video game tasks / activities / missions / goals that take far longer than players initially expect.
Waiting for a delayed flight.
Waiting for a friend who is late.
|Overview: Time Sink|
A surprisingly long period of time that is unproductive and wasted.
Also Known As
Time BurglarTime Suck