Usability
A user who finds that an app is easy to use. For example, users may quickly give up on tools or environments that aren't immediately learnable.Look & Feel
Products and services that are attractive to look at and/or touch.Information
Information that is engaging such as well crafted storytelling.Gamification
Tools and environments that are game-like.Social
People are more likely to engage products and services that are socially stimulating such as an app that all your friends use that allows for social interaction.Participation
Allowing users to contribute things such that they feel apart of it. For example, a tool that allows users to design and share a new look and feel for your product.Productivity
Products and services that accomplish user goals are most likely to be engaging. For example, a mobile device that a user depends on for information, communication and work productivity.Overview: User Engagement | ||
Type | ||
Definition | The degree to which users find products, services and processes interesting or useful. | |
Related Concepts |