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52 Design Considerations John Spacey, updated on April 01, 2021
![]() AccessibilityDesigning things so that they can be accessed by people with disabilities.ArchitectureArchitecture is a structure for design. For example, the architecture of a building provides a structure for interior design.AutomationAutomation of functionality and decisions.BrandingBrand considerations such as identity, image and positioning.CohesionDesigning things to belong together such as a fashion line designed to match.ColorUse of color techniques such as color harmony and color temperature.ConvivialityThe friendliness and liveliness of a design such as an urban design with attractive public spaces.ComplianceCompliance to laws and regulations.CostDevelopment costs, unit costs and operational costs.CultureCulture exists at many levels such as the culture of a nation, region or city. Design such as architecture may seek to reflect local culture.Customer TastesCustomer tastes and preferences such as fashion sense.DeconstructionDesigns that are easy to take apart to fix, reuse and recycle.Design ConstraintsConstraints such as cost, time and politics.DurabilityDesigns built to last.EfficiencyDesigns that make efficient use of energy and resources.EngagementTechniques for engaging users such as gamification.ExperienceConsidering the lifetime of interactions between your design and customers.ExtensibilityDesigns that can be extended with future designs or components such as accessories.FeaturesA collection of related functionality.FunctionalityThe operations that a design provides to customers.GoalsThe goals and strategy behind a design. In other words, your motive for creating the design.Health & SafetyDesigns related to health & safety such as running shoes designed to be highly visible under a variety of conditions.Human FactorsDesigning things to suit human physical, physiological and social characteristics.Human ScaleThe practice of designing things at a size, speed, weight, temperature, energy level, pressure and distance that is appropriate for humans. Virtually everything small and large is built to human scale.InteroperabilityDesigning things to work with other things.LanguageDesigns that minimize the rework required to offer products and services in multiple languages.Layout & CompositionThe arrangement of elements of a design.LightnessElements that get out of the way so as to appear almost nonexistent.LookThe overall visual appeal of a design.MaterialsChoice of materials.Modeless vs ContextualContextual user interfaces produce different results depending on the circumstances. Modeless designs always work the same way.Negative SpaceA background that plays an active role in a design.OperabilityOperational considerations such as maintenance procedures.PerformancePerformance such as speed or accuracy.PositioningThe position of a product, service or creative work in a crowded market.ProductionHow the design will be produced. For example, a design that can be produced by the equipment at a particular factory.ProximityProximity is the closeness of things. It is a common consideration in practices such as urban design that deal with large physical spaces.QualityA general term for any quality that makes a design more valuable such as ambiance, character and consistency.RequirementsRequirements such as use cases and user stories.ReusabilityDesigns that can be reused as a goal of sustainability or as a feature.ScalabilityHow well a design performs as business volumes such as website traffic increase.SecurityPhysical and information security.Shape And FormShape is 2D and form is 3D.StandardsRelevant standards such as electrical safety standards or web design best practices.StyleA character that shows through in a line of products, brand or work of a designer.SubculturesSubcultures are self-forming tribes that act much like a culture with a particular set of values, behaviors and tastes.TechnologyTechnology considerations such as green technology for sustainable design.TouchHow something feels to the touch including techniques such as haptics.TrendsThe near future direction of technology, markets or customer preferences.UsabilityEase of use.WasteDesigns that minimize production, operational or end-of-life waste.ValuesYour values as a designer or the values of your organization.Design ConsiderationsThis is the complete list of articles we have written about design considerations.If you enjoyed this page, please consider bookmarking Simplicable.
Design CompositionAn overview of design composition with examples.
Design ConstraintsThe common types of design constraint.Design RequirementsA list of what is included in design requirements.
FormThe definition of form with design examples.Human FactorsA list of human factors in design.DesignA comprehensive guide to design.Color TheoryAn overview of color theory.Layout vs Composition
The difference between layout and composition.
Modeless vs Contextual
The difference between modeless and contextual user interfaces explained.
Types Of DesignA list of common types of design.Design ProcessThe steps in a design process.Design QualityThe common types of design quality.Universal DesignA definition of universal design with examples.Sensory DesignA definition of sensory design with examples.Emotional Design
An overview of emotional design.
EleganceThe definition of elegance with examples.Color Theory Definition
Definitions of color theory.
Color Theory
The study of color mixing and the visual effects of color.
Impossible Colors
Colors that can't be seen under normal circumstances.
Color HarmonyWhy colors match or clash.ColorThe definition of color.Color SymbolismA definition of color symbolism with examples.Rainbow Colors
An overview of the colors of the rainbow including a few common myths.
ColorsA large collection of color palettes.TrendingThe most popular articles on Simplicable in the past day.New ArticlesRecent posts or updates on Simplicable. Site MapDesign LinksHarvard - Graduate School of Design
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