44 Human Factors In Design John Spacey, updated on
Human factors is the practice of designing things to suit human characteristics. This includes both physical and cognitive factors that are considered in the design of products, services and processes. The following are common examples.
AestheticsThe greatness that people see in things such as art, design, nature and technique.AnthropometryMeasurements and proportions of the human body.Attention SpanThe amount of time that people can concentrate on a particular thought or task. Associated with learning and productivity factors such as flow.BiomechanicsThe mechanics of living systems. For example, the design of a tennis racquet might consider the mechanics of the elbow joint.CapabilitiesThings that humans can do. Designs may leverage, compliment or support human capabilities. For example, a helmet design that considers the range of angles that people can view with peripheral vision.Cognitive BiasesHuman cognitive functions commonly rely on a wide variety of shortcuts and approximations. In some cases, such shortcuts are useful. In other cases, they lead to judgments and behaviors that can be shown to be irrational. Such factors are documented as patterns of thought known as cognitive biases.Cognitive LoadThe total amount of thought that humans can take on concurrently.Cognitive PsychologyThe study of mental processes such as language and perception.Color PerceptionThe perception of colors such as color temperature.CommunicationHow humans formulate and exchange thoughts, information and emotions.CreativityProcesses such as divergent thinking that allow humans to create ideas that are new.CultureThings that make life pleasant and meaningful such as art, music, literature, film and food.Decison MakingThe processes that humans use to make decisions. Important to design in areas such as marketing, business processes and information visualization.DemographicsQuantifiable characteristics of human populations such as the age distribution found in a particular city.EnergyHuman requirements for calories under different conditions. Used to design things such as food, weight loss programs or sports drinks.EthnographyThe study of culture. Culture influences a broad range of design in areas such as business processes and user interfaces.ExperienceKnowledge and mastery of skills has a variety of design implications. For example, experts in a particular field may have different user interface needs than a beginner.FatigueHow tiredness influences behavior and abilities. Fatigue has significance to areas such as safety and prevention of human error.G Force And WeightlessnessThe effect of g-forces and weightlessness on the human body has implications for the design of things such as spacecraft, vehicles and amusement park attractions.Hand Eye CoordinationThe processing of visual inputs to guide the hands such as a musician who simultaneously processes music notation and cues from a conductor to produce highly accurate, stylized and delicate hand movements.Human ScaleThe practice of building physical things such as buildings to a scale that is useful to people. Human scale is also a term for units of measure that are designed to be relevant to humans. For example, meters and feet are useful for measure human things. By contrast, a light year is beyond direct human experience.ImaginationThe human ability to think about things beyond direct experience. Art, architecture, entertainment and advertising are often designed to trigger the imagination.IntuitionThe ability for humans to perform an analysis almost instantaneously without conscious thought.KinesiologyThe study of human movement.LanguageLanguage is a basis for human thought, culture and communication. It is a factor in designing things such as processes. In many cases, a profession or organization develops its own language features that are considered important to goals such as productivity.Life SpanThe human life span has a direct influence on the design of retirement plans, careers and social systems.MemoryAbilities to perceive, encode, store, retain and recall information.MotivationThe reasons for behavior. Understanding motivation has broad implications in areas such as process design, marketing and corporate culture.PerceptionSensory perception and its interpretation by the mind.PhysiologySystems of the human body such as organs and cells.PressureAtmospheric pressure that humans find comfortable.Problem SolvingHuman abilities to solve problems using a variety of approaches including logical thought, imagination and social processes.Risk ToleranceLevels of risk taking and risk aversion and factors that trigger such behaviors. Important to the design of economic systems and safety equipment.Situational AwarenessThe human ability to assess fast moving situations and take quick actions. Influences the design of things such as market data terminals and air traffic control systems.Social BehaviorHumans exhibit a broad range of social behaviors that impact most areas of design and engineering. For example, the design of an interplanetary spacecraft might consider social factors in confined, remote, harsh and isolated environments.Spatial CognitionHuman perception and interpretation of physical space such as a sense of direction.State Of MindThe effects of mood and mental state.StimuliStimuli such as noise. For example, an office might be designed with a variety of both social and quiet spaces.StressThe effect of situational or chronic stress.SubcultureThe tendency for people to form tribes with which they identify based on factors such as interests and lifestyle.TemperatureThe temperature ranges that people find comfortable or pleasing such as the ideal temperature for a food item.WeightWeights of objects that people can comfortably and safely handle. The weight of humans themselves is also considered in the design of things such as aircraft.Well BeingA general term for the self reported happiness of people that may include cognitive, social and economic factors. Well-being is a common design goal in areas such as urban planning, social systems and healthcare.Working MemoryThe information that a person can consider at any one time.DesignThis is the complete list of articles we have written about design.If you enjoyed this page, please consider bookmarking Simplicable.
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