Calm technology is the practice of designing technology so that it's as unnoticeable as possible. In other words, it is the design of human-computer interfaces to feel like non-technology experiences such as having a conversation or taking a walk.
The OppositeCalm technology is often easiest to think of it terms of its opposite, technologies that force users to jump through hoops, learn complex sequences of menus and dismiss annoying notifications. In many cases, such technologies are designed to solve the problems of engineers as opposed to being oriented towards a positive user experience. For example, an operating system that asks users "Are you sure?" frequently.
This is the complete list of articles we have written about color theory.
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A comprehensive guide to design.
An overview of color theory.
The arrangement of the elements of a design or work of art.
The difference between modeless and contextual user interfaces explained.
A list of common types of design.
The steps in a design process.
The common types of design quality.
A definition of universal design with examples.
A definition of sensory design with examples.
An overview of emotional design.
The definition of elegance with examples.
A few common urban design terms.
The difference between a green wall and green facade.
A list of sustainable urban design techniques.
The difference between active and passive design.
How a street canyon changes an urban environment.
An overview of parti pris in architecture with an example.
A list of common city issues.
A list of common community problems.
An a-z list of things in cities.
An list of the common types of city.
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