Know Your User
Designers directly connect with users and are immersed in the culture surrounding their product.Fit for Purpose
Design things to be well adapted to their function.Context of Use
Designs consider the various ways that things are used in the real world.Value Sensitive
Consider the values and sensibilities of users.Design to the Edges
Consider the full range of human characteristics and abilities. Avoid designing for the mythical average person.Usability
Aim for designs that are productive and pleasing to use.Efficiency
Make efficient use of resources, including the user's time.Reliability
Design for resilience.Safety
Reduce risk through design including designs that make human error difficult to achieve.Senses
Consider all the senses including taste, smell, touch, sight, sound and sensation.Look & Feel
Consider the overall visual appeal of things. Go for style and refinement as it is seen by your users.Engage
Design things to be engaging such that users feel immersed in your product.Feedback
Never keep the user in the dark. Give them feedback as to the current state of things.Scent
Provide information scent to make things easier to find.Desire Path
Consider the way that people naturally want to use your design.Lead Users
Engage the users who are pushing your product to its limits.Personalization & Customization
Give users control to change things to their liking.Least Astonishment
User interfaces are intuitive and clear such that they are learned quickly with little effort.Stability
Avoid being so dynamic that environments feel unstable and unpredictable to users.Scale
Build things to human scale.Essential Complexity
Avoid complexity that doesn't add much value. Removing things can add as much value as adding things.Use & Improve
Designers use their own product daily and well immersed in user feedback. Designs are continually improved before they are generally releasable.Overview: User Experience | ||
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Definition | The practice of designing things to reflect that realities of how they are experienced by people. | |
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