ConjectureAsking learners to guess at information that is missing.Forming theories to explain observations.
Hypothetical QuestionsQuestions that contain imaginary scenarios.
Open-end QuestionsQuestions that allow for an unconstrained answer. differ from reality but are nonetheless useful in explaining it.break things down into their component parts.improvisation. analogy or asking learners to develop an analogy.Imposing constraints on problem solving and decision making to stimulate creativity.
Tests & ExperimentsDeveloping a hypothesis and then conducting tests and experiments to support, refute or validate it.thought experiment or asking learners to design thought experiments to support, refute or validate an idea.
PredictionDeveloping future predictions with supporting arguments.
DebateAsking learners to present an argument of a position.making information interesting. For example, asking learners to tell a fictional story that illustrates a problem.root cause of problems by asking "why?" five times in succession. Designing a solution to a problem.practical workarounds as opposed to complete solutions to a problem.tradeoffs.
|Overview: Creative Learning|