Accessibility
Designs that are useful to as many people as possible including people with disabilities. For example, a wide entranceway with a gentle slope as opposed to stairs.Productivity
How quickly people can accomplish goals. For example, software that can be completely configured from one screen without having to dig through dozens of menus.Learnability
Things that are easy to learn such as a app that is immediately intuitive to most users.Information
Information that is easy to find and understand such as a clean label on a food product.Undo
The ability to undo unintended actions.Convenience
Convenience such as a mobile device that fits in your pocket.Maintenance
Easy maintenance procedures such as a mobile device with swappable parts that can be replaced by users when they break.Extensibility
Easy improvements such as a mobile device that allows users to swap in hardware upgrades.Compatibility
Things that effortlessly work with other things such as a printer that works from a phone without configuration or need to install an app.Error Tolerance
Products and services that try reasonably hard to continue to operate when errors occur. For example, a web browser that doesn't crash the first time it finds some broken code on a web page.Reliability
Endurance and durability in real world conditions such as a software service that is always up.Overview: Ease Of Use | ||
Type | ||
Definition | The usability of a product, service, tool, process or environment. | |
Related Concepts |