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10 Types of User Friendly

 , July 04, 2017
User friendly is a common way to describe a highly usable design. This can be evaluated by asking people how they feel about a product or service. The following are design techniques that may produce user friendly results.

Design to the Edges

Avoiding assumptions about your average user to design for as many people as possible.

Least Astonishment

Designs that feel intuitive such that they can be easily learned with a little trial and error.


Providing a safe environment for users to click on things and undo unintended actions.

Stay Out of the Way

Avoid unnecessary rules, structures and restrictions that prevent people from accomplishing tasks the way they like.


Allowing people to flow through tasks without interruption.

Fit for Purpose

User interfaces that are suited to their purpose. For example, an information dense screen for an information-intensive task.

Information Scent

Descriptive navigation and visual cues that allow people to smell information.


Interfaces that allow users to achieve goals as efficiently as possible.


Allowing users to configure things to their preferences.

Sensory Design

Designs that are pleasing to the senses including visual appeal, sound, touch and potentially taste and smell.
Overview: User Friendly
DefinitionA design that is pleasing to use.
Related Concepts


This is the complete list of articles we have written about usability.
Calm Technology
Context Of Use
Color Theory
Customer Experience
Context Awareness
Design Principles
Fit For Purpose
Human Factors
Information Scent
Design To The Edges
Input Is Error
Latent Error
Human Scale
Modeless Design
Information Density
User Analysis
User Intent
Negative Space
Least Effort
Sensory Design
Universal Design
Universal Usability
Usability Requirements
More ...
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Design Principles

A list of design principles.

Ban The Average

Why averages are counterproductive for design.

Fit For Purpose

A way to define the ideal level of quality.

Principle Of Least Astonishment

An overview of the Principle Of Least Astonishment.

Preserving Ambiguity

Overview of preserving ambiguity.

Form Follows Function

An overview of form follows function, a principle of architecture and design.

Principle Of Least Effort

An overview of a common design and marketing principle.

Examples Of Design Principles

A definition of design principles with examples.

Proportion vs Scale

An overview of proportion and scale in design.


An overview of common learnability principles.


The definition of elegance with examples.


An extensive list of usability principles.

End-User vs Customer

The difference between end-user and customer explained.

Information Scent

The common types of information scent.


A definition of usability with several examples.

User Intent

Common types of user intent.

Usability Requirements

Common examples of usability requirements.

Wrap Rage

The definition of wrap rage with examples.

Work Quality Examples

An overview of work quality with examples.

Customer Needs Examples

A list of common customer needs.
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