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40 Examples of User Friendly

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User friendly is an interface or environment that is pleasing and productive to use. This can be evaluated by asking people how they feel about a product or service. The following are common examples.
Productive to use
Pleasing to use
Clear and concise language
Informative
Avoids needless minimalism
Consistent experience across devices and screens
Appealing look and feel
Intuitive navigation
Useful feedback from interface
Doesn’t rely on cryptic symbols and icons
Behaves as the user expects
Highly readable
Easily customized by the user
Configurable
Users can control what they want to control
Users need not control what they are not interested in controlling
Error recovery and resilience
Error handling and messages are helpful
Accessible to everyone
Visual cues that feel intuitive
Effective use of negative space
Fast and responsive
Reliable and always available
Forgiving designs that eliminate latent human error
Flat designs with much information one page
Hierarchical designs where you need to dig for more
Input validation prevents errors
The context of each screen is clear
Intuitive forms and workflows
Powerful search functions
Highly learnable
Avoids self-absorbed functions such as announcing new features in pop-ups
Easy to complete common tasks
Supports multiple languages
Doesn’t force users to a language based on their location
Doesn’t disrupt flow
Helpful labeling of navigation
Effective use of color
Efficient sorting and filtering options
Commercial terms such as total price are clear

Design to the Edges

Avoiding assumptions about your average user to design for as many people as possible.

Least Astonishment

Designs that feel intuitive such that they can be easily learned with a little trial and error.

Undo

Providing a safe environment for users to click on things and undo unintended actions.

Stay Out of the Way

Avoid unnecessary rules, structures and restrictions that prevent people from accomplishing tasks the way they like.

Flow

Allowing people to flow through tasks without interruption.

Fit for Purpose

User interfaces that are suited to their purpose. For example, an information dense screen for an information-intensive task.

Information Scent

Descriptive navigation and visual cues that allow people to smell information.

Productivity

Interfaces that allow users to achieve goals as efficiently as possible.

Customization

Allowing users to configure things to their preferences.

Sensory Design

Designs that are pleasing to the senses including visual appeal, sound, touch and potentially taste and smell.
Overview: User Friendly
Type
Definition
A design that is pleasing to use.
Related Concepts
Next: User Experience Design
More about usability:
Balance
Calm Technology
Context Of Use
Color Theory
Customer Experience
Context Awareness
Design Principles
Fit For Purpose
Human Factors
Information Scent
Design To The Edges
Input Is Error
Latent Error
Learnability
Human Scale
Modeless Design
Stability
Information Density
User Analysis
User Intent
Negative Space
Pokayoke
Least Effort
Sensory Design
Unboxing
Universal Design
Universal Usability
Usability Requirements
More ...
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