Virtual goods are products and services that exist in a virtual world such as a game. Unlike, digital goods they don't relate to the real world. The following are illustrative examples of virtual goods.
CurrencyA currency that is used to buy goods in the virtual world. In many cases, points or a virtual commodity such as gold serve a similar purpose.
AvatarsA graphical representation of a player or game character.
FashionClothing and accessories for characters.
PropertyProperty in a virtual environment. This can include abstract locations that differ from property in the real world.
PowersSuper powers and talents can be purchased in the context of a game where in the real world talent results from education and experience.
ToolsTools used by characters in the virtual environment to accomplish things.
GiftsGifts that can be used to facilitate social process between people in the virtual environment.
CollectablesArtifacts that are valued for their rarity. These can be quite imaginative and specific to the story and culture of a game.
ServicesServices such as a custom design for an avatar. Such services may be provided by people in return for compensation in a virtual currency.
EventsAccess to events in the virtual environment.
Fast Moving Consumer GoodsThe virtual version of fast moving consumer goods such as a bottle of water purchased at a virtual event.
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