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Design vs User Experience

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Design is a generic term for the synthesis of new things of value. The goal of design is varied and can include things like organizational goals, artistic expression and adherence to principles.
User experience design is a type of design that focuses on factors such as usability, emotion and other human factors. The goal of user experience is typically to maximize customer satisfaction with a design.
In some cases, design produces things that are quite unpopular with customers. For example, design may embrace intellectual ideas such as minimalism that customers don't necessarily appreciate. User experience is often seen as an improvement on design as it prioritizes human factors and customers. Nevertheless, design is useful when you don't care much what users think, for example, if you simply want to create something that you believe in.
Design vs User Experience
Design
User Experience
Definition
The synthesis of new value.
The synthesis of new value in the eyes of customers.
Drivers
Aesthetics
Corporate Strategy
Principles
Ideals
Human Factors
Customer Satisfaction
Human Factors
Customer Satisfaction
Next: User Experience

Design

This is the complete list of articles we have written about design.
Adaptability
Aesthetics
Architecture
Balance
Charrette
Color Harmony
Color Temperature
Commercial Art
Complexity
Composition
Concept Design
Context Of Use
Crafts
Critical Design
Customization
Defensive Design
Design
Design Abstraction
Design Business
Design Concept
Design Constraints
Design Culture
Design Debt
Design Failure
Design Fiction
Design Flaw
Design Goals
Design Innovation
Design Management
Design Objectives
Design Philosophy
Design Principles
Design Process
Design Quality
Design Requirements
Design Research
Design Skills
Design Strategy
Design Styles
Design Testing
Design Theory
Design Thinking
Design To Value
Digital Design
Dominance
Edge Case
Elegance
Emergent Design
Emotional Design
Feature Fatigue
Fit For Purpose
Game Design
Gesamtkunstwerk
Graphic Design
Human Factors
Human Scale
Immersive Design
Industrial Design
Information Design
Input Is Error
Interaction Design
Iterative Design
Layout
Less Is A Bore
Less Is More
Lightness
Marketing Design
Minimalism
Modern Design
More Is Different
Moving Parts
Naive Design
Negative Space
New Complexity
No Design
Overengineering
Persona
Product Design
Prototypes
Sensory Design
Service Design
Shape And Form
Silent Design
Slow Design
Space
Speculative Design
Stability
Structure
Style
Sustainable Design
Synthesis
Texture
Transition Design
Unity
Universal Design
Urban Design
Usability
UX
Variety
Visual Design
Worse Is Better
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