Computing
Computers and related software and hardware.Networking
Tools for connecting to networks.Data
Data storage and management including both physical devices and services.Security
Tools for physical and information security.Productivity
Productivity tools and labor saving devices such as robot vacuum cleaners.Media & Entertainment
Electronics and software for accessing media and entertainment.Information
Information services such as a navigation app.Social & Communication
Tools for communicating and socializing such as social media or a messaging app.Games
Hardware and software for playing games.Toys & Hobbies
Electronic toys and hobby related equipment, software and services.Education
Digital education services such as an educational game.Audio
Audio equipment such as speakers.Creative
Creative tools in areas such as digital music, video production and art.Fashion
Wearable technology such as a watch.Power Systems
Power systems such as solar panels and battery systems.Appliances
Electronics that meet basic residential needs such as refrigerators.Heating, Ventilation & Cooling
Electronics related to temperature and indoor air quality.Building Technology
Architectural features such as lighting and windows.Home Automation
Automation that makes homes more efficient or that improves quality of life.Low Technology
Technology that serves consumer preferences for less advanced features and user interfaces.Overview: Consumer Technology | ||
Type | ||
Definition | Technology that is directly purchased by individuals to meet their needs. | |
Related Concepts |