SecurityTools for physical and information security. Productivity tools and labor saving devices such as robot vacuum cleaners.
Media & EntertainmentElectronics and software for accessing media and entertainment.
InformationInformation services such as a navigation app.
Social & CommunicationTools for communicating and socializing such as social media or a messaging app.
GamesHardware and software for playing games.
Toys & HobbiesElectronic toys and hobby related equipment, software and services.
EducationDigital education services such as an educational game.
AudioAudio equipment such as speakers.
CreativeCreative tools in areas such as digital music, video production and art.
FashionWearable technology such as a watch.
Power SystemsPower systems such as solar panels and battery systems.
AppliancesElectronics that meet basic residential needs such as refrigerators.
Heating, Ventilation & CoolingElectronics related to temperature and indoor air quality.
Building TechnologyArchitectural features such as lighting and windows.
Home AutomationAutomation that makes homes more efficient or that improves quality of life. less advanced features and user interfaces.
|Overview: Consumer Technology|